Wednesday, 24 January 2018

Evaluation and future development.


At the start of this unit we were given the task of creating a Cutscene with interactive elements.

I feel I have met this criteria and learned some lessons along the way.

I feel I am better at using the Sequencer for animating both scene objects and cinematic cameras and I hope this will come in useful for later projects.

I have learned a lot about using post process materials to create outline effects and how to control where they appear.

I learned a lot about how to use the particle system creator, and used it to make several effects in this project, including rain, clouds and the vision persistence effect on the bike light. I will definitely be using this knowledge to create effects later in the year.

I have created several technical blueprint objects to perform specific required tasks in the scene, which had furthered my UE4 blueprinting skills.

One negative thing I feel is that due to time constraints, we were not able to make high quality models, which I think would have enhanced the look of the scene.

For future development, I don't think I will be taking this scene any further with developing it, but I would like to explore the styles further and implement the technical knowledge I have gained further down the line.

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