Below I will compare my initial storyboard sketches with the final scenes which were completed in the project.
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| Original Storyboard Sketch |
The overhead driving section and the zoomed driver view both translated well into the final piece and appear not too different to how I imagined. There was less zoom used on the second shot because you lost the sense of speed when the camera was too close to the character, so I pulled it back slightly in the final version.
As you can see above, there was originally only a short city driving section before the character arrived at the destination. This section was extended with several shots of the character driving through the city streets before arrival. This allowed for some dynamic camera work and to show off the particles used in the bike light.
I kept the two external shots of in front and behind the character because I think they worked quite well and have a dynamic feel.
The explore the arcade section has been extended with interactive player choice elements and a quick time event. This satisfies the interactivity part of the criteria and gives the player more investment in the scene.
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| Final Production Shots in Storyboard Layout |


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