I used unreal primitives to block out the area, then added skyscraper materials that I had created, to enhance the look and feel I was going for, so that it wasn't just all grey blocks.
After this, I decided that I would like to extend the driving sections of the cutscene, so I created extra city streets for the bike to move around.
I added in street lamps and a wet road material which I had created to add more dynamic lighting and reflections to the scene.
And finally I used a post process outliner to give the whole thing a futuristic neon wireframed look, the material function for this can be seen below.





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